In this second part of the guide we will analyze each entry in the scene descriptor file we created in the first part.
We will then open the Descriptor.json file located in
The objects collection contains a number of static objects that will be rendered on the base pavement of the scene. The can be tiled or not and can have a collider or not. They represent scene features like buildings, static objects or graphic features like streets of grass ecc.
We will now examine a single object parameters and their functions.
Spawners are added to the scene pretty much like static objects. And they have fewer attributes to be set:
Fixed furnitures are pretty much regular furnitures, except that they are fixed onto the map and can't be removed.
In this guide i analyzed the entries presented in the previous guide. There a lot more that can be achieved with the modding features of Hard Times, and I will try to make more guides as soon as possible.
Thank you for reading!
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