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adding_a_new_level_pt.2 [2019/02/13 11:51]
thorfinio created
adding_a_new_level_pt.2 [2019/02/19 11:28] (current)
thorfinio
Line 20: Line 20:
   * **maximumTemperature**:​ The maximum temperature allowed in this scene regardless of weather value.   * **maximumTemperature**:​ The maximum temperature allowed in this scene regardless of weather value.
   * **mapRadious**:​ The radious of the NPCs spawning area. Should be left as it is normally.   * **mapRadious**:​ The radious of the NPCs spawning area. Should be left as it is normally.
-  * **sceneMusic**:​ The name of the music to be played in this scene. TD1 is the default id of the first song of the game. You can add your own music to any scene in the game, but it's not in this guide span to achieve this. Check che [[modding guides index|modding guides index]] or ping the author if you need help. +  * **sceneMusic**:​ The name of the music to be played in this scene. TD1 is the default id of the first song of the game. You can add your own music to any scene in the game, but it's not in this guide span to achieve this. Check che [[adding_your_sounds_and_music|Adding your sounds and music to the game]] tutorial ​or ping the author if you need help. 
-  * **sceneBgSounds**:​ The name of the bg sound clip to be looped as a background soundscape for this scene. You can add your own music to any scene in the game, but it's not in this guide span to achieve this. Check che [[modding guides index|modding guides index]] or ping the author if you need help.+  * **sceneBgSounds**:​ The name of the bg sound clip to be looped as a background soundscape for this scene. You can add your own music to any scene in the game, but it's not in this guide span to achieve this. Check che [[adding_your_sounds_and_music|Adding your sounds and music to the game]] tutorial ​or ping the author if you need help.
   * **playerEffectOnEnter**:​ You can specify an effect that will be active and added to the player as long as he will stay in this scene.   * **playerEffectOnEnter**:​ You can specify an effect that will be active and added to the player as long as he will stay in this scene.
   * **isIndoor**:​ A boolean value that specifies if the scene is indoor or outdoor.   * **isIndoor**:​ A boolean value that specifies if the scene is indoor or outdoor.
adding_a_new_level_pt.2.txt · Last modified: 2019/02/19 11:28 by thorfinio