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starting_modding [2019/02/09 07:18]
thorfinio
starting_modding [2019/02/09 07:23] (current)
thorfinio
Line 17: Line 17:
 2. Inside your Mods folder you will find the Vanilla folder. This folder contains all the data for the vanilla flavour of Hard Times. All we have to do is to create a new folder here and name this folder **MyMod_MODPKG** (or whatever you like!). Its mandatory to follow the naming convention of adding “**_MODPKG**” at the end of the mod name to make sure the game will recognize it as a mod package! 2. Inside your Mods folder you will find the Vanilla folder. This folder contains all the data for the vanilla flavour of Hard Times. All we have to do is to create a new folder here and name this folder **MyMod_MODPKG** (or whatever you like!). Its mandatory to follow the naming convention of adding “**_MODPKG**” at the end of the mod name to make sure the game will recognize it as a mod package!
  
-3. Enter your newly made folder and create the **Descriptor.json** file. This is the main descriptor of the mod and you will change some values to make sure your new mod will work properly. We will create a minimal descriptor with only the required properties set. Edit the content of the descriptor file like this:+3. Enter your newly made folder and create the **Descriptor.json** file
 +  C:​\Users\{YOUR USERNAME}\AppData\LocalLow\RadicalFiction\HARDTIMES\Mods\MyMod_MODPKG\Descriptor.json 
 +This is the main descriptor of the mod and you will change some values to make sure your new mod will work properly. We will create a minimal descriptor with only the required properties set. Edit the content of the descriptor file like this:
  {  {
    "​modName":​ "​MyMod_MODPKG",​    "​modName":​ "​MyMod_MODPKG",​
starting_modding.txt · Last modified: 2019/02/09 07:23 by thorfinio